Changes in LoL 14.2 update: Balancing champions, equipment and systems

For League of Legends, update 14.2 brings a lot of big changes, including a rework of the Summoner Rift map. Junglers will be most affected as their playing style will have to completely change. Besides, laning players will also need to get used to the new map layout.

Besides, update 14.2 also brings many changes to champions and items. In the article below, The Sporting News will provide you with information about the changes in this new update.

Changes in LoL 14.2 update

General balance

Ahri

  • Air Kiss (E): Cooldown reduced from 14 seconds to 12 seconds.

Blitzcrank

  • Base Armor: Reduced from 40 to 37.
  • Hook punch (E): AD ratio reduced from 200% to 180%.

Brand

  • Updated visual effects.

Briar

  • Cursed Blood (Passive): Bleed duration from 1 second per tick to 0.5 seconds per tick.
  • Cursed Blood (Passive): Bonus healing: 0- 50% to 0% – 40% (based on missing health).
  • Cursed Blood (Passive): New Effect – Overtime healing increased by 0.03% for every 100 bonus health per 1% missing health.
  • Pounce (Q): Changed from physical damage to magic damage.
  • Pounce (Q): New effect – Reduces the target’s magic resistance by 10/12.5/15/17.5/20%.
  • Pounce (Q): New effect – Apply Blood Frenzy (W) on every attack.
  • Blood Frenzy (W): Health regeneration decreased from 35/41.25/47.5/53.75/60% to 25/30/35/40/45%.
  • Blood Frenzy (W): New effect – Heal will increase maximum health by 5%.
  • Blood Frenzy (W): Base damage no longer crits.

Camille

  • Base health increased from 646 to 670.
  • Adaptive Defense (Passive): Cooldown changed from 20/15/10/5 seconds to 18/14/10/6 seconds.
  • Precision Protocol (Q): Speed ​​increased from 20-40% to 30-40%.

Cho’Gath

  • Feast (R): Casting range increased by 2.5 per stack, maximum 25 for 10 stacks.

Darius

  • Carnage (Q): Casting mana changed from 30-50 to 25-45.
  • Carnage (Q): Heal by number of champions changed from 13% to 15%, maximum 3 champions from 39% to 45%.
  • Capture (E): Armor penetration changed from 15-35% to 20-40%.

Ezreal

  • Mystic Shot (Q): AD ratio changed from 130% to 135%.
  • Flowing Essence (W): Base AD ratio changed from 60% to 100%.
  • Bow of Light (R): Base damage changed from 350-600 to 350-700
  • Palace of Light (R): AD ratio changed from 100% to 120%.

Fizz

  • Javelin Strike (Q): AP ratio changed from 50% to 45%.
  • Dinh Ba Hai Thach (W): AP ratio of internal damage changed from 40% to 30%.

Garen

  • Courage (W): Damage reduction duration changed from 2.5 seconds to 4 seconds.
  • Verdict (E): AD ratio changed from 32-40% to 35-40%.

Gragas

  • Health per level changed from 109 to 115.
  • Armor gain per level changed from 4.8 to 5.
  • Exploding Barrel (R): Cooldown changed from 120-80 seconds to 100-70 seconds.

Gwen

  • Thousand Strikes (Passive): Damage as a percentage of maximum health changed from 0.65% to 0.72%.

Hwei

  • Class: Anguish (E): Cooldown changed from 15-11 seconds to 12-10 seconds.
  • Gloomy Face (EQ): Panic duration changed from 1 second to 1.5 seconds.

Illaoi

  • Health per level changed from 109 to 115.
  • Base mana changed from 300 to 350.
  • Mana gain per level changed from 50 to 60.
  • Divine Prophet (Passive): Heal when Tentacle hits an enemy champion changed from 4.5% to 5%.

Jax

  • Counter Con (E): Base damage changed from 55-175 to 40-160.
  • Counter Con (E): Damage based on enemy health changed from 4% to 3%.
  • Jump and Smash (Q): Attack applies 50% damage to structures.

Jayce

  • Lightning Strike / Acceleration Gate (E): Enemy knockback distance changed from 500 to 600.

Karma

  • Base health changed from 604 to 630.
  • Inner Fire (Q): AP ratio changed from 50% to 70%.
  • Linh Giap (E): Damage blocking shield changed from 80-240 + 45% AP to 80-260 + 60% AP.

Karthus

  • Devastation (Q): Base damage changed from 43-115 to 45-125.
  • Wall of Pain (W): Wall’s magic resistance reduction changed from 15% to 20%.

Lulu

  • Bugfix: Casting now fires magic beams even when affected by crowd control.

Ornn

  • Fire Yang Summon (R): Fire goat summon target cannot be specified on the minimap.

Rumble

  • Flamethrower (Q): Damage over time over 3 seconds changed from 135-195 to 125-185.
  • Electric Harpoon (E): Magic resistance reduction changed from 12-20% to 10-18%.

Shen

  • Base AD increased from 60 to 64.

Teemo

  • Adaptation changes from magical to physical.
  • Poison Shot (E): AP ratio per attack changed from 30% to 25%.
  • Poison Mushroom (R): Cooldown changed from 30-20 seconds to 35-25 seconds.

Veigar

  • Base health changed from 550 to 580.

Twisted Fate

  • Base attack speed changed from 0.651 to 0.625.
  • Attack speed increase per level changed from 3.25% to 3%.
  • Gian Lan (Passive): New effect – Now deals critical damage, rolling a dice with a stat of 1.
  • Choose Card (W): New effect – Blue card damage changed from 0% to 57.5%.
  • Select Card (W): New effect – Red card damage changed from 0% to 35%.
  • Select Card (W): New effect – Gold card damage changed from 0% to 25%.
  • Select Card (W): New effect – Bonus damage now affects both minions and main buildings.
  • Card Shuffle (E): New effect – Attack speed bonus changed from 10/17.5/25/32.5/40% to 10/22.5/35/47.5/60%

Volibear

  • Dynamic Thunder (Q): Casting range increased by 25 units.

Equipment

Blood Claw

  • Damage amplification changed from 12% (Melee) / 8% (Ranged) to 10% (Melee) / 6 % (Ranged).

Experimental Hextech Shield

  • Crafting recipe: Changed from Light Arrow Bundle to Agility Ax.
  • Equipment price: 3000 (unchanged).
  • Unactivated attack speed changed from 20% to 25%.
  • Active attack speed changed from 35% to 30%.

Tim Bang

  • Equipment price: Changed from 2300 to 2400.

Magical Aimfinder

  • Minimum distance to activate passive changed from 700 to 600.
  • Presence range changed from 1200 to 1400.

Mikael’s Guardian Bell

  • Can no longer be used on minions.

Ma Vu Song Kiem

  • Crafting recipe: Now requires Twin Swords + Tail Feathers.
  • Equipment price: 2800 (unchanged).

Evil God’s Scepter

  • Equipment price: Changed from 3000 to 3100.

Press Steel

  • Equipment cost: Changed from 550 to 450.

Counter Strike Hammer

  • Equipment price: Changed from 3100 to 3000.
  • Attack speed changed from 25% to 30%.

Change system

Support Equipment

  • The gold reduction penalty for killing minions now applies to those who purchase this item.

Article see more

Which League of Legends team has won the LCK championship many times

Where to watch LPL Spring 2024?


LCK Spring 2024: Match schedule, rankings, latest updated results